

Virtual reality “allows the prospective buyer to understand more fully what the finished product is ultimately going to look like,” said Stephen Fina of Red Propeller, the real estate sales and marketing company working with developer Lowe Enterprises on the LUMA project. “It’s very hard for people to understand that from 2D plans or even from renderings that are well-executed. But real estate marketers say it’s possible to fit virtual reality projects within an existing marketing budget by reallocating funds from other areas - skipping old-fashioned scale models, for example.
Park beyond video game series#
Of course, the cost of a creating virtual reality experience is higher than making a series of renderings. Battle Attraction bosses and other challenging Pokmon in both of the exciting worlds Compete in a variety of Attractions using the Wii Remote Try to beat your high score or play against up to 3 others as you challenge your family and friends New & Used (49) from 33.48 + 3.99 shipping. The virtual reality experience, also using an Oculus headset, will be available to prospective condo buyers in the LUMA sales center when it opens in April. One additional benefit is the ability to take screengrabs from any angle, allowing for endless static renderings to be generated from the virtual reality environment.Īnother project that will use virtual reality is LUMA, a 24-story condo building slated for Seattle’s First Hill neighborhood. He noted that lenders, for example, will also want to take virtual reality tours of buildings before putting millions - or hundreds of millions - of dollars toward a major project.

It’s not just prospective tenants or buyers who will benefit, Fleming pointed out. I think consumers will really demand this level of immersion to make a better-informed decision. This will be game-changing, we think, in terms of where our industry is headed - selling real estate and experiencing virtual environments. “I think consumers will really demand this level of immersion to make a better-informed decision.” “This will be game-changing, we think, in terms of where our industry is headed - selling real estate and experiencing virtual environments,” agreed Jamie Fleming, the Studio216 CEO and founder. Godmother: Setting You Straight A bored Brooke is getting. The transformation is much faster, and things between the roommates get serious quickly as Scott wants to explore his new body. The experience even showed the future view out a window from that particular floor, thanks to some clever use of aerial drone photography. Here are some Beyond Comics in the works: Reversed Roommates A non-canon retelling of Shifting Roommates, where Scott is transformed instead of Jamie. I navigated the virtual space easily, moving my head to peek into every corner of the floor, and getting a realistic sense for the size of the space and the distance from wall to wall. In the Studio216 offices in Seattle last week, I donned an Oculus headset for a virtual tour of Park Tower, a new building planned for San Francisco’s Transbay neighborhood, slated to open in 2018, with more than 700,000 square feet of office and retail space. The digital production agency has expanded its real estate business beyond static renderings, first to interactive apps and now to immersive VR experiences. “It’s a convergence of what gaming people have been doing for a long time, with architectural visualization, bringing those two worlds together,” said Boaz Ashkenazy, founding partner of Studio216. Boaz Ashkenazy and Jamie Fleming of Studio216, which creates VR experiences for real estate projects. But the use of virtual reality by the real estate industry is an example of the technology’s potential to expand into many other areas of business and life. There’s still a deep management system that looks to be a bit more traditional in terms of what you’d expect managing visitors needs, happiness and budget, ensuring your various shops are filled with food drinks and souvenirs and so on.That’s especially important for games. Overall, it looked like very outside-of-the-box creative thinking that has me intrigued.Īpart from the impossification which is the largest point of difference, we’ve been promised a mission based storyline, with a campaign that includes twists and turns and ways to individualise your playthrough via pitch meetings that regularly take place with the main characters. The omni cart can transform into other shapes as well to adapt to the environment (ie if it ends up in water, it becomes a hovercraft, or has wings when it needs to fly). It looks incredibly simple in a point-and-click kind of fashion, and there’s a first person camera and a cinematic camera to see it in action.

There’s also a modular coaster system that looked easy to use, but also uses impossified modules so you can shoot your train through a cannon and build them in game.
