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of the Dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. Wing Attack (Costs 2 Actions): The Dragon beats its wings. Tail Attack: The Dragon makes a tail Attack. Spent legendary Actions are regained at the start of each turn.ĭetect: The Dragon makes a Wisdom (Perception) check. Only one legendary Action can be used at a time, and only at the end of another creature's turn. Legendary ActionsCan take 3 Legendary Actions, choosing from the options below. Its Statistics and capabilities are otherwise replaced by those of the new form, except any Class Features or legendary Actions of that form.
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In a new form, the Dragon retains its Alignment, Hit Points, Hit Dice, ability to speak, Proficiencies, Legendary Resistance, lair Actions, and Intelligence, Wisdom, and Charisma scores, as well as this Action. Any Equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). A creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success.Ĭhange Shape: The Dragon magically polymorphs into a Humanoid or beast that has a Challenge rating no higher than its own, or back into its true form. Each creature in that area must succeed on a DC 20 Constitution saving throw or be Paralyzed for 1 minute. The Dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one. The Dragon exhales an icy blast in a 60-foot cone. If a creature's saving throw is successful or the Effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.īreath Weapons (Recharge 5-6): The Dragon uses one of the following breath Weapons.Ĭold Breath. A creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. Hit: 17 (2d8 + 8) bludgeoning damage.įrightful Presence: Each creature of the dragon's choice that is within 120 feet of the Dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become Frightened for 1 minute. Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hallowed Slash costs 2 MP to use and strikes a single enemy with an attack using 110 of the users normal attack, inflicting Zap-element damage. Hit: 19 (2d10 + 8) piercing damage.Ĭlaw: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. It then makes three attacks: one with its bite and two with its claws.īite: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Traits Legendary Resistance (3/Day): If the Dragon fails a saving throw, it can choose to succeed instead.Īctions Multiattack: The Dragon can use its Frightful Presence.
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